HOW TO PLAY- THE BASICS

HOW TO PLAY

In a game of Magic, you and your opponent are Planeswalkers, powerful mages each armed with a deck of Magic cards representing lands, creatures and spells. Each player summons creatures and casts spells, trying to knock the other down from 20 to 0 life and win the game.

MANA

Mana is the resource that fuels all of your spells in Magic. Each deck has land cards which generate mana. As the game goes on, you’ll put more and more lands into play from your deck, giving you access to more mana to summon bigger creatures and cast more powerful spells!

CREATURES

Creature cards are an essential part of your deck. They represent the wide variety of beings you’ll encounter in the worlds of Magic. From angels, demons and dragons to human soldiers, merfolk wizards and goblin shamans, creatures range in size, speed, and power. Your army of creatures attack and defend at your command, helping you defeat your opponents.

SPELLS

The rest of your deck is made up of powerful spell cards. There are many different types of spells that do a myriad of things, from blocking incoming attacks, to healing damage, to killing your opponent’s creatures, and much more. There are also spells that summon powerful artifacts, conjure mystical enchantments that change the battlefield, and even spells that call upon other powerful Planeswalkers!

COMBAT

The most direct way to defeat your opponent is to attack with your creatures. Once you declare which creatures are attacking, your opponent can decide which of their creatures will block, or if they block at all. Combat ensues, with players casting spells that may change the outcome. When the dust settles, damage is dealt to players and creatures. Some creatures may survive to fight another day, and some may die and enter the graveyard. In the end, you are hopefully one step closer to victory.

STRATEGY

How will you block? How will you attack? Do you spend your mana summoning more creatures, or casting spells to destroy your opponent’s creatures? Do you cast a spell early on that changes the tide of combat? Or do you wait to see what your opponent has up their sleeve? Magic’s strategy comes from the endless decisions, traps and surprises that you plan for your opponents. What will you do?